I've not got much experience of organising, and I work in an industry where it's rare for people to be unionised (IT). But I did win some small victories at my last workplace (mostly thanks to SolFed's workplace organiser training) and like they say, the best way to learn is by trying! This is a report on two of those victories - blocking an attempt to give us unpaid overtime, and improving health and safety. Things were easier because we were all on permanent contracts and couldn't be replaced quickly, but harder because no-one else had much knowledge of unions or organising and because we worked in a small open-plan office where it was hard to talk without the boss overhearing.
Auto, a Solidarity Federation member and games industry worker writes about the practice of 'Crunch Time' - the long hours of unpaid overtime in the games industry and the reasons behind it.
Imagine if you had to give your company over fifteen hours of extra unpaid work a week. Imagine if you hadn’t been able to cook yourself a proper meal in over two months. Imagine if you came home late at night and left for work early in the morning, that’s if you even leave work at all. Welcome to the modern games industry!