Auto, a Solidarity Federation member and games industry worker writes about the practice of 'Crunch Time' - the long hours of unpaid overtime in the games industry and the reasons behind it.
Imagine if you had to give your company over fifteen hours of extra unpaid work a week. Imagine if you hadn’t been able to cook yourself a proper meal in over two months. Imagine if you came home late at night and left for work early in the morning, that’s if you even leave work at all. Welcome to the modern games industry!